Voting

Voting gives you a Vote Crate Key which you can open in-game and get cool rewards, while helping out the server. You can vote for free on any of the links below.

MineBrowseTopGLMCS
Good Minecraft ServersMinecraftServersMinecraftMP
MinecraftServers.orgTopServersPlanetMinecraft

You can vote in-game as well by doing “/vote”. Once you get the crate key, you can open it at “/crates”. After a certain number of votes, there is a vote party where everyone online gets an Enchant Crate Key. You can view how many votes are remaining until the vote party by doing the command “/voteparty”.

The number of votes until the vote party is also displayed on the scoreboard. It’s displayed at the bottom line as it scrolls through the information.

The top voters are also displayed on the individual websites. Some of the websites clear the top voters each month.

 

 

 

 

 

 

 

 

Towny

Introduction to Towny

Towny is a manager for a Resident-Town-Nation hierarchy, as well as a block permission manager for a grid-like protection system. The basis of protection follows under how the world is separated into chunks. For those unaware, minecraft servers are broken up into 16x16x256 sections of blocks. The 256 being the height from the bedrock floor to the clouds in the sky. The protection ignores the height and focuses on the x and z planes. The default size for grid squares is 16×16, similar to the chunk size. So claiming a town block (a grid square) allows that section of land to follow your town’s or the plot owner’s permissions.

Towns, Nations and Plots

Each town has a mayor, while a nation has a king. They both have their own assistants to help run their respective people. Towns can claim up to a certain amount of town blocks, a set ratio or amount configured in the setting that is relative to the amount of players taking residence in that town. Residents themselves have no limit on how many they claim, however the daily tax (when using alongside an economy plugin) will take a bite out of their resources. The money is tunneled to the town’s bank account that only the mayor can withdraw from, except if the town belongs to a nation. Any town belonging to a nation may be required to pay the nation a daily upkeep as well.

The Hierarchy

Nomads

Nomads are simply players who are not part of any town. Nomads can purchase Embassy plots.

Residents

Everyone who joins the server can become a resident. Residents have their own command /resident which used by itself outputs a Resident Screen, displaying Money, Town, Plots owned and Friends. Residents can join towns or choose to start a town of their own.

Residents who join towns can claim plots that the Mayor of the town has set for sale. When a resident owns 1 or more plots, they will see a new line on their Resident Screen, showing plots owned and a perm line showing the plot perms given on all plots that resident owns.

Towns

A town is a collection of residents (or just one resident) with one resident as the mayor. A town also has a bank which the mayor can withdraw from. A mayor can also have assistants who have the same powers as him/herself. Towns can have taxes that will be taken at the end of each day interval.

Towns usually grow outwards from their home block, the town block the mayor stood in during town creation. Town blocks need to be claimed beside other town blocks, unless the mayor claims an outpost in the wilderness. All of the towns on the server can be seen in a list using /town list.

 

Mayors

Mayors run towns and with the help of their assistants, manage a town and its residents.

Mayors can decide which ranks their residents fall into, in their town. This can be a Town Assistant. Mayors can see the available ranks using ‘/town ranklist’ command. Players are ranked using /town rank {add|remove} {playername} {rankname}. A player can have more than one rank assigned.

It is not possible to run two towns.

Mayors have the ability to set titles (prefixes) and surnames (postfixes) to the residents of their town. This is done with:

  • /town set title {name} titlegoeshere
  • /town set surname {name} surnamegoeshere

Outlaws

Mayors and Assistants can set a list of Outlaws. Outlaws are set using ‘/town outlaw [add/remove] [name]’. Outlaws can be any player and do not have to be in a town or nation.

If the newly-minted outlaw is a member of your town they will be kicked. Towns that have themselves set to Open-status (anyone can join using the ‘/town join’ command,) can use the outlaw list to prevent these players from joining their town freely. Players cannot spawn to public towns which consider them outlaws.

Players that enter into a town where they are considered to be an outlaw will see a warning-title-message informing them. If a player is online and they are made into an Outlaw they will see a message in chat.

A town member can view their town’s outlaw list using /town outlawlist. Anyone can view any town’s outlawlist using /town outlawlist {townname}

Nations

A nation is a collection of towns (or just one town) with one town as the capital. The mayor of that capital is the king. A nation can join the war event, as well as ally other nations. A nation also has it’s own bank. It can also tax the towns that belong to it.

Nations can also have a spawn reached using /nation spawn which if the nation is considered ‘Public’ can be reached by nearly any non-enemy players. The nation spawn is restricted to the capital.

Two nations can decide to join in an alliance, which allows them to be protected from friendly fire, help on each others plots (if the plot’s perm line allows allies,) and to help each other in war. Nation alliances are restricted to be 2-way only. So that Nation A cannot consider Nation B an ally unless the Nation B also considers Nation A an ally.

The maximum number of residents per-town if they do not have a nation, is unlimited.

Nations can grant many perks to their towns which can increase as the nation population increases, these include:

  • Bonus townblocks to be claimed.
  • Cheaper town upkeep costs.
  • An increased outpost limit.

Kings

Kings lead Nations and are the mayor of the capital city. Kings can decide which ranks their residents fall into, in their nation. This can also be decided by the Nation Assistant. Kings can see the available ranks using /nation ranklist command. Players are ranked using /nation rank {add|remove} {playername} {rankname}. A player can have more than one rank assigned.

Kings have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation. This is done with:

  • /nation set title {name} titlegoeshere
  • /nation set surname {name} surnamegoeshere

Typing the commands with nothing after the player’s name resets the title or surname to blank.

 

The perms for all town/nation/plots can be found here

This documentation was taken from here and here and was edited.

Towny Perms

Here are the latest details of what each rank could do.

Nomad (Players not in a town)

  • /towny map
  • /towny prices
  • /towny war
  • /town online
  • /town here
  • /town new
  • /town join
  • /town list
  • /plot perm
  • /nation list
  • /nation townlist
  • /nation allylist
  • /nation enemylist
  • Ablity to join a town
  • Ability to spawn to unaffilated public towns
  • Ability to use the globalchat channel

 

This section of permissions covers players who are members of a town.

Default (‘default’ is the permission set which is auto assigned to any normal town member)

  • All resident permissions
    • /resident list
    • /resident tax
    • /resident jail
    • Ability to see info on other residents
    • All “/resident set” commands
      • /resident set perm <args
      • /resident set mode <args>
    • /resident spawn
    • All “/resident toggle” commands
      • /resident toggle pvp
      • /resident toggle explosion
      • /resident toggle fire
      • /resident toggle mobs
      • /resident friend
  • /plot claim
  • /plot unclaim
  • /plot forsale
  • /plot notforsale
  • /plot toggle <args>
  • /plot set
  • /town online
  • /town leave
  • /town deposit
  • /town spawn
  • /tc

 

Mayor Mayors get these permissions in addition to the default set.

    • Exempt to tax
    • /towny top
All /town Commands
  • /town
    • Shows a player their town’s town screen.
    • ? – Shows /town commands available.
    • {town} – Shows a player another town’s town screen.
    • here – Shows you the town screen of the town in which you stand.
    • leave – Leaves a town.
    • list
      • by name {page #} – order alpabetically.
      • by resident {page #} – order by town with most residents.
      • by balance {page #} – order by town with the highest nation bank balance.
      • by townblocks {page #} – order towns by how many townblocks they have claimed.
      • by online {page #} – order by how many players are online at that moment.
      • by open {page #} – lists only open towns, in order of most residents to least residents.
    • online – Shows players in your town which are online.
    • plots {townname} – Shows a helpful list of plots and their types/revenue which are owned by the town.
    • new {townname} – Creates a new town.
    • add {resident} .. {resident} – Mayor command to add residents to your town.
    • kick {resident} .. {resident} – Mayor command to remove residents from your town.
    • invite – Show a list of players who’ve been sent invites to your town.
      • sent – Show a list of players who’ve been sent invites to your town.
      • received – Show a list of invites your town has received from nations.
      • accept {nationname} – Accept an invite to join a nation.
      • deny {nationname} – Deny an invite to join a nation.
      • {playername} – Send an invite to a player to join your town.
    • spawn – Teleports you to your town’s spawn.
    • spawn {town} – Teleports you to another town’s spawn.
    • claim – Mayor command to claim the townblock in which you stand for your town.
      • outpost <#|{name}|{name:#} – Claims an outpost for your town. {name} uses the plot name. {name:#} is used when a plot name begins with a number.
      • {# (radius around current position)} – Claims an area of townblocks around you for your town.
      • auto – Claims as many townblocks around you as is possible given money in townbank and available townblocks.
    • unclaim – Mayor command to unclaim the townblock in which you stand.
      • all – Mayor command to unclaim all townblocks.
      • {# (radius around current position)} – Command to unclaim an area of townblocks around you.
      • outpost – Used to unclaim glitched outposts on MySQL Towny servers pre-0.92.0.0
    • withdraw {$} – Removes money from town bank.
    • deposit {$} – Adds money from player to the town bank.
    • buy
      • bonus {amount} – Buys available bonus townblocks.
    • delete {town name} – Admin/Mayor command to delete a town from towny’s data folder’s files.
    • outlawlist {town} – Displays a list of outlaws for a town.
    • outlaw {add/remove} {name} – Adds or removes an outlaw from a town’s outlaw list
    • outpost
      • {# (where # equals the corresponding outpost’s number)} – Teleports to an outpost.
      • {list} – lists your town’s outposts.
    • ranklist – Displays residents and their ranks.
    • rank {add|remove} {playername} {rankname} – Grants or removes a rank to a resident of the town.
    • reslist {townname} – See a FULL list of all residents in a town.
    • say {msg} – Broadcast a message to online town members.
    • set
      • board {message} – Sets message seen by residents upon logging in.
      • mayor {resident} – Mayor command to give mayor status to another resident.
      • homeblock – Sets the homeblock and spawn of your town.
      • spawn – Sets the town spawn, must be done inside the homeblock.
      • spawncost – Set the cost of spawning to a public town. Doesn’t affect town residents, nation members and nation-allies.
      • name {name} – Change your town’s name.
      • outpost – Resets the outpost’s spawn point to the player location. Must be used in an existing outpost plot.
      • jail – Resets a jail plot’s spawn to current position within a jail plot.
      • perm
        • {on/off} – Edits the perm line on the town screen. See here for details.
        • {resident/ally/outsider} {on/off}
        • {build/destroy/switch/itemuse} {on/off}
        • {resident/ally/outsider} {build/destroy/switch/itemuse} {on/off}
        • reset – This takes the perm line seen in the /town screen and applies it to all plots owned by the town.
      • tag {upto4character} – Sets the town’s tag, which is sometimes used on that chat line.
        • clear – Clears the tag set for the town.
      • taxes {$} – Sets taxes collected from each resident daily. Also sets percentage if taxpercent is toggled on.
      • taxpercentcap {$} – The maximum amount that can be taken when taxpercent is enabled.
      • plottax {$} – Set taxes collected from each resident daily, per plot that they own.
      • plotprice {$} – Sets default cost of plot for the town.
      • shopprice {$} – Sets default cost of a shopplot for the town.
      • shoptax {$} – Set taxes collected from each resident daily, per shopplot that they own.
      • embassyprice {$} – Sets default cost of a embassy plot for the town.
      • embassytax {$} – Set taxes collected from each resident daily, per embassy plot that they own.
      • title {name} {titlegoeshere} – Mayor command to add a Title to a member of the town.
      • surname {name} {surnamegoeshere} – Mayor command to add a Suffix to a member of the town.
    • toggle
      • explosion – Turn on/off explosions in town.
      • fire – Turn on/off firespread in town.
      • mobs – Turn on/off hostile mobspawning in town.
      • public – Turn on/off public /town spawning and the co-ordinates of the town’s homeblock in the /town screen.
      • pvp – Turn on/off pvp in town.
      • taxpercent – Turn on/off taxing by percent/flatrate.
      • open – Turn on/off public joining to your town.
      • jail {number} {residentname} – Sends a resident of your town to the jail spawn number specified. Same command unjails a player.
      • jail {number} {residentname} {days} – Sends a resident of your town to the jail spawn number specified, for the number of Towny days specified.
    • join {townname} – Command to join a town that doesn’t require invites.
All /plot Commands
  • /plot
    • Shows the /plot commands.
    • claim – Resident command to personally claims a plot that are for sale.
      • auto – Resident command to personally claim an area of plots that are for sale, around the player typing the command.
      • unclaim – Resident command to unclaim personally owned plots.
        • circle/rect – Resident command to unclaim personally owned plots in a circle or rectangle shape.
          • {# (radius around current position)} – Radius of the area to unclaim.
    • {forsale/fs} – Set a plot for sale.
      • circle/rect – Set a shape.
        • {# (radius around current position)} – Radius of the area to set forsale.
      • $$ – Cost of plot.
        • circle/rect – Set a shape.
          • {# (radius around current position)} – Radius of the area to set forsale.
    • {notforsale/nfs} – Set a plot to not be for sale.
      • circle/rect – Set a shape.
        • {# (radius around current position)} – Radius of the area to set notforsale.
    • evict – Used to remove a plot from a plot owner, usually by the mayor or assistant.
    • perm – Shows the perm line of the plot in which the player stands.
    • perm hud – Toggles on/off the plot perm hud scoreboard which shows the perm line of the plot in which the player stands along with more useful plot info.
    • set
      • reset – Sets a shop/embassy/arena/wilds plot back to a normal plot.
      • shop – Sets a plot to a shop plot.
      • embassy – Sets a plot to an embassy plot.
      • arena – Sets a plot to an arena plot.
      • wilds – Sets a plot to a wilds plot.
      • inn – Set a plot to an inn plot.
      • jail – Set a plot to an jail plot.
      • farm – Set a plot to a farm plot.
      • bank – Set a plot to a bank plot.
      • outpost – Set a plot to an outpost plot, costs the same as /t claim outpost.
      • name – allows a mayor or plot-owner to rename plots they own, overwriting the ~Unowned message. Personal-plots display both the plot’s given name and the name of the plot-owner.
      • perm
        • {on/off} – Edits the perm line of the single plot in which the player is standing. See here for details.
        • {resident/ally/outsider} {on/off}
        • {build/destroy/switch/itemuse} {on/off}
        • {resident/ally/outsider} {build/destroy/switch/itemuse} {on/off}
        • reset – Resets the plot in which you stand to the default perm line of the /town or /resident screen (depending on if the plot is owned personally or by the town.)
    • toggle
      • fire – Turn on/off firespread in the plot in which you stand.
      • pvp – Turn on/off pvp in the plot in which you stand.
      • explosion – Turn on/off explosions in the plot in which you stand.
      • mob – Turn on/off hostile mobspawning in the plot in which you stand.
    • clear – Command to remove list of block id’s from a plot, used by a mayor on town-owned land, or by a plot-owner on their personal plots.
    • group
      • add|new|create {groupname} – Creates a plot group where a player is standing, also adds plots to an existing group.
      • remove – Removes the plot stood in from its plot group.
      • rename {newname} – Renames a plot group.
      • set {plottype} – Sets the group to a specified plot type. Not able to be used for Jail plots.
      • set perm … – Used to set the perm line of the group you are standing in. See above section for /plot set perm for remainder of commands.
      • toggle … – Used to toggle plot settings. See above section for /plot set toggle for remainder of commands.
      • forsale|fs {price} – Set the group for sale at the set price.
      • notforsale|nfs – Set the group not for sale.
  • Access to do anything everywhere inside their town
  • /nation new
  • Cause outlaws killed in your town to be sent to your jail.
  • /nation join
  • /nation leave

Ranks: Ranks contain additional permissions residents will be granted if they are assigned that specific rank.

Assistant

    • Exempt to tax
    • /town claim
    • /town invite
All /plot Commands
  • /plot
    • Shows the /plot commands.
    • claim – Resident command to personally claims a plot that are for sale.
      • auto – Resident command to personally claim an area of plots that are for sale, around the player typing the command.
      • unclaim – Resident command to unclaim personally owned plots.
        • circle/rect – Resident command to unclaim personally owned plots in a circle or rectangle shape.
          • {# (radius around current position)} – Radius of the area to unclaim.
    • {forsale/fs} – Set a plot for sale.
      • circle/rect – Set a shape.
        • {# (radius around current position)} – Radius of the area to set forsale.
      • $$ – Cost of plot.
        • circle/rect – Set a shape.
          • {# (radius around current position)} – Radius of the area to set forsale.
    • {notforsale/nfs} – Set a plot to not be for sale.
      • circle/rect – Set a shape.
        • {# (radius around current position)} – Radius of the area to set notforsale.
    • evict – Used to remove a plot from a plot owner, usually by the mayor or assistant.
    • perm – Shows the perm line of the plot in which the player stands.
    • perm hud – Toggles on/off the plot perm hud scoreboard which shows the perm line of the plot in which the player stands along with more useful plot info.
    • set
      • reset – Sets a shop/embassy/arena/wilds plot back to a normal plot.
      • shop – Sets a plot to a shop plot.
      • embassy – Sets a plot to an embassy plot.
      • arena – Sets a plot to an arena plot.
      • wilds – Sets a plot to a wilds plot.
      • inn – Set a plot to an inn plot.
      • jail – Set a plot to an jail plot.
      • farm – Set a plot to a farm plot.
      • bank – Set a plot to a bank plot.
      • outpost – Set a plot to an outpost plot, costs the same as /t claim outpost.
      • name – allows a mayor or plot-owner to rename plots they own, overwriting the ~Unowned message. Personal-plots display both the plot’s given name and the name of the plot-owner.
      • perm
        • {on/off} – Edits the perm line of the single plot in which the player is standing. See here for details.
        • {resident/ally/outsider} {on/off}
        • {build/destroy/switch/itemuse} {on/off}
        • {resident/ally/outsider} {build/destroy/switch/itemuse} {on/off}
        • reset – Resets the plot in which you stand to the default perm line of the /town or /resident screen (depending on if the plot is owned personally or by the town.)
    • toggle
      • fire – Turn on/off firespread in the plot in which you stand.
      • pvp – Turn on/off pvp in the plot in which you stand.
      • explosion – Turn on/off explosions in the plot in which you stand.
      • mob – Turn on/off hostile mobspawning in the plot in which you stand.
    • clear – Command to remove list of block id’s from a plot, used by a mayor on town-owned land, or by a plot-owner on their personal plots.
    • group
      • add|new|create {groupname} – Creates a plot group where a player is standing, also adds plots to an existing group.
      • remove – Removes the plot stood in from its plot group.
      • rename {newname} – Renames a plot group.
      • set {plottype} – Sets the group to a specified plot type. Not able to be used for Jail plots.
      • set perm … – Used to set the perm line of the group you are standing in. See above section for /plot set perm for remainder of commands.
      • toggle … – Used to toggle plot settings. See above section for /plot set toggle for remainder of commands.
      • forsale|fs {price} – Set the group for sale at the set price.
      • notforsale|nfs – Set the group not for sale.
  • /town toggle public
  • Ability to switch in their town
  • Ability to grant VIP and helper rank
  • Cause outlaws killed in your town to be sent to your jail

Helper

  • Ability to switch in all town-owned plots

 

Sheriff

Sheriff rank is able to jail other town members as well as being able to build/destroy over town-owned plots and not player owned plots

This section of permissions covers players who are members of any town in a nation.

Default All nation members get these permissions

/nation online
/nation deposit
/nation spawn
/nation spawn ally
/town spawn nation
/town spawn ally
Access to Nation Chat
Access to Alliance Chat

 

King Kings get these permissions in addition to the default set

All nation commands
Deposit to other nations

Ranks: All nation ranks

Assistant

Ability to manage nation ally invites as well as seeing the sent and recieved invites
Ability to give someone helper rank
Ability to invite to nation
Deposit to other nations
/nation enemy

Helper

/nation add

Chest Shops

At PlexusMC, you have the ability to create or use chest shops. Chest shops are a way to allow players to buy or sell items in chest(s), for a price set by the owner of the chest(s).

Using a chest shop:

Using a chest shop is really easy. You just need to right-click the sign attached to the chest to buy or left-click it to sell.

How to make a chest shop:

Making a chest shop is fairly easy as-well. Here are the steps to make a chest shop:

  • Place a chest where you want to make the shop
  • Place a sign 1 block away from the chest. For example above it or attached to it
  • On the sign, write the following without the arrow thingies:

      • An example of this would be:

        • The first line will beĀ  your name. If you want you can leave it blank and it will fill it itself. The second line would be the amount of items you want to buy/sell. Now, in the third line, B stand for Buy and S stands for Sell. If you set that as B 10, that means you, as the owner of the chest shop, are selling the item for $10, and vice versa for S. Lets say you want to buy 10 diamonds for $100. You would have to set the second line to 10 and the third line to S 100 and fourth line to Diamond, but we will get to the fourth line later. But if you want to buy 10 diamonds for $100 and sell them for $10 then you can set the second line to 10, as before, and the third line to B 10 : 100 S and the fourth line to Diamond. The fourth line is the item you want to sell/buy. For example if you want to sell diamonds, you will set the fourth line to Diamond.

And then you’re done! You just have to get other people to right-click the sign attached to the chest to buy or left-click it to sell.

After you’ve made the shop, make sure you fill the chest with the item you’re selling/buying, and then you’re good to go!

How to add custom items to chest shops:

That’s pretty simple. You just have to hold the item and then do the command, “/iteminfo”. Then all you have to do, is to take the text after “Shop Sign:” and put it in the sign you want to sell the item in.
This is an example of what I get when I do the command while holding my netherite axe.

Now, if I wanted to put this axe in a chestshop, I would write “NetheritAxe:239#i” where you put the item.

Fishing

Plexus has a fishing system that is really great for making money and is generally really awesome.
It has custom features in it that you wouldn’t find in vanilla minecraft.
It adds features like custom fish, a shop to sell them at, some minor quests for money, augments (which are a type of enchantment for your fishing rod) , and tournaments.

This is a wiki of the fishing system and goes over almost everything in it in really great detail.

What are the tiers of fish and what do they do?

There are 6 tiers of fish: (in order)

  • Bronze
  • Silver
  • Gold
  • Diamond
  • Platinum
  • Mythical

As the tiers progress, the chance of obtaining gets lower and the prices go higher.

Here is a table showing the rarity and price of each tier:

TierPriceRarity
Bronze3071.5%
Silver15015%
Gold3007%
Diamond6004%
Platinum30002%
Mythical150000.4%

What are crab scales and crab claws?

Crab scales and crab claws are items you get from killing a crab which you have a 5% chance of catching when you catch a fish.
Crab scales and crab claws are required when making some augments.

Commands Table

CommandsDescription
/fish augmentOpens the augment menu
/fish augmentsView all the augments
/fish bagOpens the fish bag
/fish codexAccess the fish codex
/fish deliveriesOpens the deliveries
/fish gutOpens the gutting menu
/fish helpShows some general help
/fish menuOpens the main fishing menu
/fish scalesOpens the fish scales
/fish shopOpens the fish shop
/fish stats Shows the fishing stats of a player or yours if you leave
/ft infoShows info on the current tournament
/ft typesLists the available tournament types

Fish Augments

Augments are custom enchants for your fishing rod, each one having it’s own amazing ability.
The higher the level of the augment, the better it is. For example,
The Hot Spot augment gives the user a chance to get more than one fish per catch.
The higher the level, the better the chance.

Below is the table that has all the current augments, their Required fishing level, Entropy cost, Max level, Items required, and function.

CommandsDescription
/fish augmentOpens the augment menu
/fish augmentsView all the augments
/fish bagOpens the fish bag
/fish codexAccess the fish codex
/fish deliveriesOpens the deliveries
/fish gutOpens the gutting menu
/fish helpShows some general help
/fish menuOpens the main fishing menu
/fish scalesOpens the fish scales
/fish shopOpens the fish shop
/fish stats Shows the fishing stats of a player or yours if you leave
/ft infoShows info on the current tournament
/ft typesLists the available tournament types

How to craft an augment?

Crafting an augment isn’t hard once you have all the requirements.
First of all, you would need a cauldron. You would also need all the required items, as well as the required entropy and the fishing level.
Once you have everything you need. You would have to do the following:

  • Place down your cauldron
  • Fill the cauldron with water
  • Put all the ingredients inside the cauldron and make sure its the exact amount
  • Hit the cauldron with a fishing rod

And then, you’ll be given the augment.

How to apply an augment to a fishing rod?

That’s simple as well! Just do the command “/fish augment”.
Place your fishing rod in the slot under the book that is named “Fishing Rod” and then place the augment under the book that is named “Augment”.
After that, click on the green stained glass pane which is named “Accept”. You will have the augment on the fishing rod after that.