Mystery Boxes

Mystery Boxes are boxes that give you cool cosmetics when you open them.

A random player (not the same player twice) has a 75% chance to get a set tier mystery box every 40 minutes.
The chances to get the different tiers of mystery boxes are as follows (in order):

  • 1 star
    • 34%
  • 2 star
    • 25%
  • 3 star
    • 20%
  • 4 star
    • 13%
  • 5 star
    • 8%

If you a mystery box, you can open it at “/crates”. Opening a mystery box will give you a random cosmetic item depending on the tier of the mystery box..

The tiers of mystery boxes start from 1 star and end at 5 stars.

The tiers of items you get from the mystery box are as follows (in order):

  1. Common
  2. Rare
  3. Epic
  4. Legendary

The higher the tier of mystery boxes, the better the items.

When you get a mystery box, the rewards you can get from it are a set percentage, and you get a random item from those set items. However they follow the amount per rarity, which is as follows (in order):

  • 1 star
    • Common: 70%
    • Rare: 15%
    • Epic: 10%
    • Legendary: 5%
  • 2 star
    • Common: 70%
    • Rare: 18%
    • Epic: 12%
    • Legendary: 6%
  • 3 star
    • Common: 58%
    • Rare: 20%
    • Epic: 15%
    • Legendary: 7%
  • 4 Star
    • Common: 52%
    • Rare: 22%
    • Epic: 18%
    • Legendary: 8%
  • 5 Star
    • Rare: 40%
    • Epic: 50%
    • Legendary: 10%

 

Voting

Voting gives you a Vote Crate Key which you can open in-game and get cool rewards, while helping out the server. You can vote for free on any of the links below.

MineBrowseTopGLMCS
Good Minecraft ServersMinecraftServersMinecraftMP
MinecraftServers.orgTopServersPlanetMinecraft

You can vote in-game as well by doing “/vote”. Once you get the crate key, you can open it at “/crates”. After a certain number of votes, there is a vote party where everyone online gets an Enchant Crate Key. You can view how many votes are remaining until the vote party by doing the command “/voteparty”.

The number of votes until the vote party is also displayed on the scoreboard. It’s displayed at the bottom line as it scrolls through the information.

The top voters are also displayed on the individual websites. Some of the websites clear the top voters each month.

 

 

 

 

 

 

 

 

Towny

Introduction to Towny

Towny is a manager for a Resident-Town-Nation hierarchy, as well as a block permission manager for a grid-like protection system. The basis of protection follows under how the world is separated into chunks. For those unaware, minecraft servers are broken up into 16x16x256 sections of blocks. The 256 being the height from the bedrock floor to the clouds in the sky. The protection ignores the height and focuses on the x and z planes. The default size for grid squares is 16×16, similar to the chunk size. So claiming a town block (a grid square) allows that section of land to follow your town’s or the plot owner’s permissions.

Towns, Nations and Plots

Each town has a mayor, while a nation has a king. They both have their own assistants to help run their respective people. Towns can claim up to a certain amount of town blocks, a set ratio or amount configured in the setting that is relative to the amount of players taking residence in that town. Residents themselves have no limit on how many they claim, however the daily tax (when using alongside an economy plugin) will take a bite out of their resources. The money is tunneled to the town’s bank account that only the mayor can withdraw from, except if the town belongs to a nation. Any town belonging to a nation may be required to pay the nation a daily upkeep as well.

The Hierarchy

Nomads

Nomads are simply players who are not part of any town. Nomads can purchase Embassy plots.

Residents

Everyone who joins the server can become a resident. Residents have their own command /resident which used by itself outputs a Resident Screen, displaying Money, Town, Plots owned and Friends. Residents can join towns or choose to start a town of their own.

Residents who join towns can claim plots that the Mayor of the town has set for sale. When a resident owns 1 or more plots, they will see a new line on their Resident Screen, showing plots owned and a perm line showing the plot perms given on all plots that resident owns.

Towns

A town is a collection of residents (or just one resident) with one resident as the mayor. A town also has a bank which the mayor can withdraw from. A mayor can also have assistants who have the same powers as him/herself. Towns can have taxes that will be taken at the end of each day interval.

Towns usually grow outwards from their home block, the town block the mayor stood in during town creation. Town blocks need to be claimed beside other town blocks, unless the mayor claims an outpost in the wilderness. All of the towns on the server can be seen in a list using /town list.

 

Mayors

Mayors run towns and with the help of their assistants, manage a town and its residents.

Mayors can decide which ranks their residents fall into, in their town. This can be a Town Assistant. Mayors can see the available ranks using ‘/town ranklist’ command. Players are ranked using /town rank {add|remove} {playername} {rankname}. A player can have more than one rank assigned.

It is not possible to run two towns.

Mayors have the ability to set titles (prefixes) and surnames (postfixes) to the residents of their town. This is done with:

  • /town set title {name} titlegoeshere
  • /town set surname {name} surnamegoeshere

Outlaws

Mayors and Assistants can set a list of Outlaws. Outlaws are set using ‘/town outlaw [add/remove] [name]’. Outlaws can be any player and do not have to be in a town or nation.

If the newly-minted outlaw is a member of your town they will be kicked. Towns that have themselves set to Open-status (anyone can join using the ‘/town join’ command,) can use the outlaw list to prevent these players from joining their town freely. Players cannot spawn to public towns which consider them outlaws.

Players that enter into a town where they are considered to be an outlaw will see a warning-title-message informing them. If a player is online and they are made into an Outlaw they will see a message in chat.

A town member can view their town’s outlaw list using /town outlawlist. Anyone can view any town’s outlawlist using /town outlawlist {townname}

Nations

A nation is a collection of towns (or just one town) with one town as the capital. The mayor of that capital is the king. A nation can join the war event, as well as ally other nations. A nation also has it’s own bank. It can also tax the towns that belong to it.

Nations can also have a spawn reached using /nation spawn which if the nation is considered ‘Public’ can be reached by nearly any non-enemy players. The nation spawn is restricted to the capital.

Two nations can decide to join in an alliance, which allows them to be protected from friendly fire, help on each others plots (if the plot’s perm line allows allies,) and to help each other in war. Nation alliances are restricted to be 2-way only. So that Nation A cannot consider Nation B an ally unless the Nation B also considers Nation A an ally.

The maximum number of residents per-town if they do not have a nation, is unlimited.

Nations can grant many perks to their towns which can increase as the nation population increases, these include:

  • Bonus townblocks to be claimed.
  • Cheaper town upkeep costs.
  • An increased outpost limit.

Kings

Kings lead Nations and are the mayor of the capital city. Kings can decide which ranks their residents fall into, in their nation. This can also be decided by the Nation Assistant. Kings can see the available ranks using /nation ranklist command. Players are ranked using /nation rank {add|remove} {playername} {rankname}. A player can have more than one rank assigned.

Kings have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation. This is done with:

  • /nation set title {name} titlegoeshere
  • /nation set surname {name} surnamegoeshere

Typing the commands with nothing after the player’s name resets the title or surname to blank.

 

The perms for all town/nation/plots can be found here

This documentation was taken from here and here and was edited.

Towny Perms

Here are the latest details of what each rank could do.

Nomad (Players not in a town)

  • /towny map
  • /towny prices
  • /towny war
  • /town online
  • /town here
  • /town new
  • /town join
  • /town list
  • /plot perm
  • /nation list
  • /nation townlist
  • /nation allylist
  • /nation enemylist
  • Ablity to join a town
  • Ability to spawn to unaffilated public towns
  • Ability to use the globalchat channel

 

This section of permissions covers players who are members of a town.

Default (‘default’ is the permission set which is auto assigned to any normal town member)

  • All resident permissions
    • /resident list
    • /resident tax
    • /resident jail
    • Ability to see info on other residents
    • All “/resident set” commands
      • /resident set perm <args
      • /resident set mode <args>
    • /resident spawn
    • All “/resident toggle” commands
      • /resident toggle pvp
      • /resident toggle explosion
      • /resident toggle fire
      • /resident toggle mobs
      • /resident friend
  • /plot claim
  • /plot unclaim
  • /plot forsale
  • /plot notforsale
  • /plot toggle <args>
  • /plot set
  • /town online
  • /town leave
  • /town deposit
  • /town spawn
  • /tc

 

Mayor Mayors get these permissions in addition to the default set.

    • Exempt to tax
    • /towny top
All /town Commands
  • /town
    • Shows a player their town’s town screen.
    • ? – Shows /town commands available.
    • {town} – Shows a player another town’s town screen.
    • here – Shows you the town screen of the town in which you stand.
    • leave – Leaves a town.
    • list
      • by name {page #} – order alpabetically.
      • by resident {page #} – order by town with most residents.
      • by balance {page #} – order by town with the highest nation bank balance.
      • by townblocks {page #} – order towns by how many townblocks they have claimed.
      • by online {page #} – order by how many players are online at that moment.
      • by open {page #} – lists only open towns, in order of most residents to least residents.
    • online – Shows players in your town which are online.
    • plots {townname} – Shows a helpful list of plots and their types/revenue which are owned by the town.
    • new {townname} – Creates a new town.
    • add {resident} .. {resident} – Mayor command to add residents to your town.
    • kick {resident} .. {resident} – Mayor command to remove residents from your town.
    • invite – Show a list of players who’ve been sent invites to your town.
      • sent – Show a list of players who’ve been sent invites to your town.
      • received – Show a list of invites your town has received from nations.
      • accept {nationname} – Accept an invite to join a nation.
      • deny {nationname} – Deny an invite to join a nation.
      • {playername} – Send an invite to a player to join your town.
    • spawn – Teleports you to your town’s spawn.
    • spawn {town} – Teleports you to another town’s spawn.
    • claim – Mayor command to claim the townblock in which you stand for your town.
      • outpost <#|{name}|{name:#} – Claims an outpost for your town. {name} uses the plot name. {name:#} is used when a plot name begins with a number.
      • {# (radius around current position)} – Claims an area of townblocks around you for your town.
      • auto – Claims as many townblocks around you as is possible given money in townbank and available townblocks.
    • unclaim – Mayor command to unclaim the townblock in which you stand.
      • all – Mayor command to unclaim all townblocks.
      • {# (radius around current position)} – Command to unclaim an area of townblocks around you.
      • outpost – Used to unclaim glitched outposts on MySQL Towny servers pre-0.92.0.0
    • withdraw {$} – Removes money from town bank.
    • deposit {$} – Adds money from player to the town bank.
    • buy
      • bonus {amount} – Buys available bonus townblocks.
    • delete {town name} – Admin/Mayor command to delete a town from towny’s data folder’s files.
    • outlawlist {town} – Displays a list of outlaws for a town.
    • outlaw {add/remove} {name} – Adds or removes an outlaw from a town’s outlaw list
    • outpost
      • {# (where # equals the corresponding outpost’s number)} – Teleports to an outpost.
      • {list} – lists your town’s outposts.
    • ranklist – Displays residents and their ranks.
    • rank {add|remove} {playername} {rankname} – Grants or removes a rank to a resident of the town.
    • reslist {townname} – See a FULL list of all residents in a town.
    • say {msg} – Broadcast a message to online town members.
    • set
      • board {message} – Sets message seen by residents upon logging in.
      • mayor {resident} – Mayor command to give mayor status to another resident.
      • homeblock – Sets the homeblock and spawn of your town.
      • spawn – Sets the town spawn, must be done inside the homeblock.
      • spawncost – Set the cost of spawning to a public town. Doesn’t affect town residents, nation members and nation-allies.
      • name {name} – Change your town’s name.
      • outpost – Resets the outpost’s spawn point to the player location. Must be used in an existing outpost plot.
      • jail – Resets a jail plot’s spawn to current position within a jail plot.
      • perm
        • {on/off} – Edits the perm line on the town screen. See here for details.
        • {resident/ally/outsider} {on/off}
        • {build/destroy/switch/itemuse} {on/off}
        • {resident/ally/outsider} {build/destroy/switch/itemuse} {on/off}
        • reset – This takes the perm line seen in the /town screen and applies it to all plots owned by the town.
      • tag {upto4character} – Sets the town’s tag, which is sometimes used on that chat line.
        • clear – Clears the tag set for the town.
      • taxes {$} – Sets taxes collected from each resident daily. Also sets percentage if taxpercent is toggled on.
      • taxpercentcap {$} – The maximum amount that can be taken when taxpercent is enabled.
      • plottax {$} – Set taxes collected from each resident daily, per plot that they own.
      • plotprice {$} – Sets default cost of plot for the town.
      • shopprice {$} – Sets default cost of a shopplot for the town.
      • shoptax {$} – Set taxes collected from each resident daily, per shopplot that they own.
      • embassyprice {$} – Sets default cost of a embassy plot for the town.
      • embassytax {$} – Set taxes collected from each resident daily, per embassy plot that they own.
      • title {name} {titlegoeshere} – Mayor command to add a Title to a member of the town.
      • surname {name} {surnamegoeshere} – Mayor command to add a Suffix to a member of the town.
    • toggle
      • explosion – Turn on/off explosions in town.
      • fire – Turn on/off firespread in town.
      • mobs – Turn on/off hostile mobspawning in town.
      • public – Turn on/off public /town spawning and the co-ordinates of the town’s homeblock in the /town screen.
      • pvp – Turn on/off pvp in town.
      • taxpercent – Turn on/off taxing by percent/flatrate.
      • open – Turn on/off public joining to your town.
      • jail {number} {residentname} – Sends a resident of your town to the jail spawn number specified. Same command unjails a player.
      • jail {number} {residentname} {days} – Sends a resident of your town to the jail spawn number specified, for the number of Towny days specified.
    • join {townname} – Command to join a town that doesn’t require invites.
All /plot Commands
  • /plot
    • Shows the /plot commands.
    • claim – Resident command to personally claims a plot that are for sale.
      • auto – Resident command to personally claim an area of plots that are for sale, around the player typing the command.
      • unclaim – Resident command to unclaim personally owned plots.
        • circle/rect – Resident command to unclaim personally owned plots in a circle or rectangle shape.
          • {# (radius around current position)} – Radius of the area to unclaim.
    • {forsale/fs} – Set a plot for sale.
      • circle/rect – Set a shape.
        • {# (radius around current position)} – Radius of the area to set forsale.
      • $$ – Cost of plot.
        • circle/rect – Set a shape.
          • {# (radius around current position)} – Radius of the area to set forsale.
    • {notforsale/nfs} – Set a plot to not be for sale.
      • circle/rect – Set a shape.
        • {# (radius around current position)} – Radius of the area to set notforsale.
    • evict – Used to remove a plot from a plot owner, usually by the mayor or assistant.
    • perm – Shows the perm line of the plot in which the player stands.
    • perm hud – Toggles on/off the plot perm hud scoreboard which shows the perm line of the plot in which the player stands along with more useful plot info.
    • set
      • reset – Sets a shop/embassy/arena/wilds plot back to a normal plot.
      • shop – Sets a plot to a shop plot.
      • embassy – Sets a plot to an embassy plot.
      • arena – Sets a plot to an arena plot.
      • wilds – Sets a plot to a wilds plot.
      • inn – Set a plot to an inn plot.
      • jail – Set a plot to an jail plot.
      • farm – Set a plot to a farm plot.
      • bank – Set a plot to a bank plot.
      • outpost – Set a plot to an outpost plot, costs the same as /t claim outpost.
      • name – allows a mayor or plot-owner to rename plots they own, overwriting the ~Unowned message. Personal-plots display both the plot’s given name and the name of the plot-owner.
      • perm
        • {on/off} – Edits the perm line of the single plot in which the player is standing. See here for details.
        • {resident/ally/outsider} {on/off}
        • {build/destroy/switch/itemuse} {on/off}
        • {resident/ally/outsider} {build/destroy/switch/itemuse} {on/off}
        • reset – Resets the plot in which you stand to the default perm line of the /town or /resident screen (depending on if the plot is owned personally or by the town.)
    • toggle
      • fire – Turn on/off firespread in the plot in which you stand.
      • pvp – Turn on/off pvp in the plot in which you stand.
      • explosion – Turn on/off explosions in the plot in which you stand.
      • mob – Turn on/off hostile mobspawning in the plot in which you stand.
    • clear – Command to remove list of block id’s from a plot, used by a mayor on town-owned land, or by a plot-owner on their personal plots.
    • group
      • add|new|create {groupname} – Creates a plot group where a player is standing, also adds plots to an existing group.
      • remove – Removes the plot stood in from its plot group.
      • rename {newname} – Renames a plot group.
      • set {plottype} – Sets the group to a specified plot type. Not able to be used for Jail plots.
      • set perm … – Used to set the perm line of the group you are standing in. See above section for /plot set perm for remainder of commands.
      • toggle … – Used to toggle plot settings. See above section for /plot set toggle for remainder of commands.
      • forsale|fs {price} – Set the group for sale at the set price.
      • notforsale|nfs – Set the group not for sale.
  • Access to do anything everywhere inside their town
  • /nation new
  • Cause outlaws killed in your town to be sent to your jail.
  • /nation join
  • /nation leave

Ranks: Ranks contain additional permissions residents will be granted if they are assigned that specific rank.

Assistant

    • Exempt to tax
    • /town claim
    • /town invite
All /plot Commands
  • /plot
    • Shows the /plot commands.
    • claim – Resident command to personally claims a plot that are for sale.
      • auto – Resident command to personally claim an area of plots that are for sale, around the player typing the command.
      • unclaim – Resident command to unclaim personally owned plots.
        • circle/rect – Resident command to unclaim personally owned plots in a circle or rectangle shape.
          • {# (radius around current position)} – Radius of the area to unclaim.
    • {forsale/fs} – Set a plot for sale.
      • circle/rect – Set a shape.
        • {# (radius around current position)} – Radius of the area to set forsale.
      • $$ – Cost of plot.
        • circle/rect – Set a shape.
          • {# (radius around current position)} – Radius of the area to set forsale.
    • {notforsale/nfs} – Set a plot to not be for sale.
      • circle/rect – Set a shape.
        • {# (radius around current position)} – Radius of the area to set notforsale.
    • evict – Used to remove a plot from a plot owner, usually by the mayor or assistant.
    • perm – Shows the perm line of the plot in which the player stands.
    • perm hud – Toggles on/off the plot perm hud scoreboard which shows the perm line of the plot in which the player stands along with more useful plot info.
    • set
      • reset – Sets a shop/embassy/arena/wilds plot back to a normal plot.
      • shop – Sets a plot to a shop plot.
      • embassy – Sets a plot to an embassy plot.
      • arena – Sets a plot to an arena plot.
      • wilds – Sets a plot to a wilds plot.
      • inn – Set a plot to an inn plot.
      • jail – Set a plot to an jail plot.
      • farm – Set a plot to a farm plot.
      • bank – Set a plot to a bank plot.
      • outpost – Set a plot to an outpost plot, costs the same as /t claim outpost.
      • name – allows a mayor or plot-owner to rename plots they own, overwriting the ~Unowned message. Personal-plots display both the plot’s given name and the name of the plot-owner.
      • perm
        • {on/off} – Edits the perm line of the single plot in which the player is standing. See here for details.
        • {resident/ally/outsider} {on/off}
        • {build/destroy/switch/itemuse} {on/off}
        • {resident/ally/outsider} {build/destroy/switch/itemuse} {on/off}
        • reset – Resets the plot in which you stand to the default perm line of the /town or /resident screen (depending on if the plot is owned personally or by the town.)
    • toggle
      • fire – Turn on/off firespread in the plot in which you stand.
      • pvp – Turn on/off pvp in the plot in which you stand.
      • explosion – Turn on/off explosions in the plot in which you stand.
      • mob – Turn on/off hostile mobspawning in the plot in which you stand.
    • clear – Command to remove list of block id’s from a plot, used by a mayor on town-owned land, or by a plot-owner on their personal plots.
    • group
      • add|new|create {groupname} – Creates a plot group where a player is standing, also adds plots to an existing group.
      • remove – Removes the plot stood in from its plot group.
      • rename {newname} – Renames a plot group.
      • set {plottype} – Sets the group to a specified plot type. Not able to be used for Jail plots.
      • set perm … – Used to set the perm line of the group you are standing in. See above section for /plot set perm for remainder of commands.
      • toggle … – Used to toggle plot settings. See above section for /plot set toggle for remainder of commands.
      • forsale|fs {price} – Set the group for sale at the set price.
      • notforsale|nfs – Set the group not for sale.
  • /town toggle public
  • Ability to switch in their town
  • Ability to grant VIP and helper rank
  • Cause outlaws killed in your town to be sent to your jail

Helper

  • Ability to switch in all town-owned plots

 

Sheriff

Sheriff rank is able to jail other town members as well as being able to build/destroy over town-owned plots and not player owned plots

This section of permissions covers players who are members of any town in a nation.

Default All nation members get these permissions

/nation online
/nation deposit
/nation spawn
/nation spawn ally
/town spawn nation
/town spawn ally
Access to Nation Chat
Access to Alliance Chat

 

King Kings get these permissions in addition to the default set

All nation commands
Deposit to other nations

Ranks: All nation ranks

Assistant

Ability to manage nation ally invites as well as seeing the sent and recieved invites
Ability to give someone helper rank
Ability to invite to nation
Deposit to other nations
/nation enemy

Helper

/nation add

Weekly Development Update

Hello awesome people. Every week there is a development update that is made for the server. It will show all the changes that has happened to the server throughout that week. Each week a post will be made stating the changes. The changes are made in 3 categories. Bug Fixes, Additions, Retractions.

Bug fixes are things that are considered bugs to the developers that were, obviously, fixed. They will be things like incorrect colours in the chat, all the way to fixing server-breaking dupe glitches. If you were to find a bug in game that we didn’t know about and the information is useful to us, you will be rewarded based on the severity of the bug. Bug fixes can be reported on the Discord Server. Which you can join by clicking here.

The Additions include things that were added to the server. This will include changes to add more functionality to the server or the additions of plugins on the server. While the server is in beta you may experience issues with this new additions, so if you were to experience issues then join the Discord and someone will help you out. Also if you were to have any more suggestions then just join the Discord and head to the suggest channel. There you can type ,suggest <suggestion> and people will vote on whether it should be added.

The final category is Retractions. This are simply things that were removed from the server, this being features or plugins that were eventually removed. They will always be removed for a good reason either in place for something better, or as they are causing the server significant problems. Usually there isn’t many things that are removed from the server, though if they are then you will know about it.

Each week this list will be posted as well as a copy of this information about it. This is to provide a bit of transparency for the players on the server so they know what’s going on. Remember that Plexus is built for the players and if you were to have a significant problem with any of these then just pop on to the Discord and we can have a chat.

The list is ordered pretty much from the oldest to the newest of each category.

Additions
  • [Addition] Made a GUI called toggleables, where players can change all the settings of their gameplay, like disabling things and stuff
  • [Addition] Made an RTP limit and a cooldown
  • [Addition] Revised the townychat command. Made a single chat for each of the teams. Removed moderator and admin and replaced it for moderation team. Added a shorter command for townychat, “/tc”
  • [Addition] Made it so the /ping commands says to look in the tab list
  • [Addition] Redid the fish tournament messages
  • [Addition] Adjusted custom drops amount
  • [Addition] Redid custom drops
  • [Addition] Redid the custom drops GUI (/customitems) based on the new rates
  • [Addition] Reduced digging mcmmo 10%
  • [Addition] Reduced exp gain in digging by 8 times
  • [Addition] Updated the shop plugin
  • [Addition] Changed the price of gunpowder from 15 to 8
  • [Addition] Changed the shop’s chat prefix
  • [Addition] Made it so that players have permission to teleport to their Death Chest 5 minutes before the restart
  • [Addition] Added a 30 second warning to the restart
  • [Addition] Finished the explorer job completely, new values and much more balanced
  • [Addition] Added new plexus crate
  • [Addition] Updated the home page of the store
  • [Addition] Changed crate positions
  • [Addition] Added custom /pl command, to show all the servers features
  • [Addition] Redid all the /shop shops so they look nicer and have more features
  • [Addition] Completely finished the crates category at the store
  • [Addition] Added player join streaks to count how many days in a row players have joined
  • [Addition] Added new daily reward system, the more times in a row you collect the reward, the better it gets
  • [Addition] Added rewards npc at spawn
  • [Addition] Added aliases for the /reward command like /daily and /rewards
  • [Addition] Updated the jobs plugin
  • [Addition] Added custom unknown command message to all commands you’re not allowed to do
  • [Addition] Added streaks to the scoreboard and when you hover over a players name
  • [Addition] Added 1.16.3 support
  • [Addition] Set RTP delay to 30 seconds
  • [Addition] Added block particles to the crates and the mystery box
  • [Addition] Made the crates colored shulker boxes
Bug Fixes
  • [Bug Fix] Fixed the “You can not afford this head” error that comes up when you try to buy a head at /heads
  • [Bug Fix] Fixed discord.plexusmc.net
  • [Bug Fix] Decreased the rate at which mobs spawn in the resource and the nether
  • [Bug Fix] The top vote link said minecraft server list when you hover, made it say minebrowse.com
  • [Bug Fix] Fixed /perks
  • [Bug Fix] Made the vote message the same theme as the plexus messages
  • [Bug Fix] Made the boss sound less loud, have it be a little click
  • [Bug Fix] Made it so people can private send message links
  • [Bug Fix] The OS Boss didn’t drop the Silk
  • [Bug Fix] Made it so achievements/advancements don’t show up in chat
  • [Bug Fix] When someone lists something on the auctionhouse, made it so it doesn’t message everyone on the server, it was annoying
  • [Bug Fix] Fixed the double dollar sign in epic heads
  • [Bug Fix] Made heads messages plexus themed
  • [Bug Fix] The overlord only had 10 playervaults, not 20
  • [Bug Fix] Fixed the crate holograms too low
  • [Bug Fix] Fixed gadgetsmenu not working
  • [Bug Fix] Fixed players not being able to do /plot
  • [Bug Fix] Fixed players not being able to do /gadgets
  • [Bug Fix] Fixed the head shop not able to buy heads
  • [Bug Fix] Updated server jar
Retractions
  • [Retraction] Removed the announcement message that says someone is opening a mystery box
  • [Retraction] Removed access to create towns at spawn
  • [Retraction] Removed the notification and message for the drop
  • [Retraction] Removed the do not repeate same or similar message
  • [Retraction] Removed achievements from chat
  • [Retraction] Removed all commands you can’t do from the tab complete
  • [Retraction] Removed old plexus crate
  • [Retraction] Removed gholo plugin
  • [Retraction] Removed all bungeecord tab complete messages except for /server
  • [Retraction] Removed rank from the scoreboard, and added it before the players name in the scoreboard

Chest Shops

At PlexusMC, you have the ability to create or use chest shops. Chest shops are a way to allow players to buy or sell items in chest(s), for a price set by the owner of the chest(s).

Using a chest shop:

Using a chest shop is really easy. You just need to right-click the sign attached to the chest to buy or left-click it to sell.

How to make a chest shop:

Making a chest shop is fairly easy as-well. Here are the steps to make a chest shop:

  • Place a chest where you want to make the shop
  • Place a sign 1 block away from the chest. For example above it or attached to it
  • On the sign, write the following without the arrow thingies:

      • An example of this would be:

        • The first line will beĀ  your name. If you want you can leave it blank and it will fill it itself. The second line would be the amount of items you want to buy/sell. Now, in the third line, B stand for Buy and S stands for Sell. If you set that as B 10, that means you, as the owner of the chest shop, are selling the item for $10, and vice versa for S. Lets say you want to buy 10 diamonds for $100. You would have to set the second line to 10 and the third line to S 100 and fourth line to Diamond, but we will get to the fourth line later. But if you want to buy 10 diamonds for $100 and sell them for $10 then you can set the second line to 10, as before, and the third line to B 10 : 100 S and the fourth line to Diamond. The fourth line is the item you want to sell/buy. For example if you want to sell diamonds, you will set the fourth line to Diamond.

And then you’re done! You just have to get other people to right-click the sign attached to the chest to buy or left-click it to sell.

After you’ve made the shop, make sure you fill the chest with the item you’re selling/buying, and then you’re good to go!

How to add custom items to chest shops:

That’s pretty simple. You just have to hold the item and then do the command, “/iteminfo”. Then all you have to do, is to take the text after “Shop Sign:” and put it in the sign you want to sell the item in.
This is an example of what I get when I do the command while holding my netherite axe.

Now, if I wanted to put this axe in a chestshop, I would write “NetheritAxe:239#i” where you put the item.